// The header for player
// Max Bareiss 2009 GNU GPL
// You know what goes here
#include "SDL/SDL.h"
#ifndef SPRITES
#include "sprite.h"
#endif

// The player of the Game.
class Player : public Sprite
{
	public:
		void move(Uint8 *keystates);
		Player();
		void update();
		bool shooting;
};

